Import Tk 8.5.15 (as of svn r89086)
This commit is contained in:
573
win/tkWin3d.c
Normal file
573
win/tkWin3d.c
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@@ -0,0 +1,573 @@
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/*
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* tkWin3d.c --
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*
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* This file contains the platform specific routines for drawing 3D
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* borders in the Windows 95 style.
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*
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* Copyright (c) 1996 by Sun Microsystems, Inc.
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*
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* See the file "license.terms" for information on usage and redistribution of
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* this file, and for a DISCLAIMER OF ALL WARRANTIES.
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*/
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#include "tkWinInt.h"
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#include "tk3d.h"
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/*
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* This structure is used to keep track of the extra colors used by Windows 3D
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* borders.
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*/
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typedef struct {
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TkBorder info;
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XColor *light2ColorPtr; /* System3dLight */
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XColor *dark2ColorPtr; /* System3dDarkShadow */
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} WinBorder;
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/*
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*----------------------------------------------------------------------
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*
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* TkpGetBorder --
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*
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* This function allocates a new TkBorder structure.
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*
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* Results:
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* Returns a newly allocated TkBorder.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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TkBorder *
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TkpGetBorder(void)
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{
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WinBorder *borderPtr = (WinBorder *) ckalloc(sizeof(WinBorder));
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borderPtr->light2ColorPtr = NULL;
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borderPtr->dark2ColorPtr = NULL;
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return (TkBorder *) borderPtr;
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}
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/*
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*----------------------------------------------------------------------
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*
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* TkpFreeBorder --
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*
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* This function frees any colors allocated by the platform specific part
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* of this module.
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*
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* Results:
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* None.
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*
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* Side effects:
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* May deallocate some colors.
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*
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*----------------------------------------------------------------------
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*/
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void
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TkpFreeBorder(
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TkBorder *borderPtr)
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{
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WinBorder *winBorderPtr = (WinBorder *) borderPtr;
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if (winBorderPtr->light2ColorPtr) {
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Tk_FreeColor(winBorderPtr->light2ColorPtr);
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}
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if (winBorderPtr->dark2ColorPtr) {
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Tk_FreeColor(winBorderPtr->dark2ColorPtr);
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}
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DVerticalBevel --
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*
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* This procedure draws a vertical bevel along one side of an object. The
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* bevel is always rectangular in shape:
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* |||
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* |||
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* |||
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* |||
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* |||
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* |||
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* An appropriate shadow color is chosen for the bevel based on the
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* leftBevel and relief arguments. Normally this procedure is called
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* first, then Tk_3DHorizontalBevel is called next to draw neat corners.
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*
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* Results:
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* None.
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*
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* Side effects:
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* Graphics are drawn in drawable.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DVerticalBevel(
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Tk_Window tkwin, /* Window for which border was allocated. */
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Drawable drawable, /* X window or pixmap in which to draw. */
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Tk_3DBorder border, /* Token for border to draw. */
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int x, int y, int width, int height,
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/* Area of vertical bevel. */
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int leftBevel, /* Non-zero means this bevel forms the left
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* side of the object; 0 means it forms the
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* right side. */
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int relief) /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of object
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* should appear higher than exterior. */
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{
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TkBorder *borderPtr = (TkBorder *) border;
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int left, right;
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Display *display = Tk_Display(tkwin);
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TkWinDCState state;
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HDC dc = TkWinGetDrawableDC(display, drawable, &state);
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int half;
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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TkpGetShadows(borderPtr, tkwin);
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}
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switch (relief) {
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case TK_RELIEF_RAISED:
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left = (leftBevel)
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? borderPtr->lightGC->foreground
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: borderPtr->darkGC->foreground;
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right = (leftBevel)
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? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
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: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
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break;
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case TK_RELIEF_SUNKEN:
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left = (leftBevel)
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? borderPtr->darkGC->foreground
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: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
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right = (leftBevel)
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? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
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: borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_RIDGE:
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left = borderPtr->lightGC->foreground;
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right = borderPtr->darkGC->foreground;
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break;
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case TK_RELIEF_GROOVE:
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left = borderPtr->darkGC->foreground;
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right = borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_FLAT:
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left = right = borderPtr->bgGC->foreground;
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break;
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case TK_RELIEF_SOLID:
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default:
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left = right = RGB(0,0,0);
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break;
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}
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half = width/2;
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if (leftBevel && (width & 1)) {
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half++;
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}
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TkWinFillRect(dc, x, y, half, height, left);
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TkWinFillRect(dc, x+half, y, width-half, height, right);
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TkWinReleaseDrawableDC(drawable, dc, &state);
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DHorizontalBevel --
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*
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* This procedure draws a horizontal bevel along one side of an object.
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* The bevel has mitered corners (depending on leftIn and rightIn
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* arguments).
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DHorizontalBevel(
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Tk_Window tkwin, /* Window for which border was allocated. */
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Drawable drawable, /* X window or pixmap in which to draw. */
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Tk_3DBorder border, /* Token for border to draw. */
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int x, int y, int width, int height,
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/* Bounding box of area of bevel. Height gives
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* width of border. */
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int leftIn, int rightIn, /* Describes whether the left and right edges
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* of the bevel angle in or out as they go
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* down. For example, if "leftIn" is true, the
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* left side of the bevel looks like this:
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* ___________
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* __________
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* _________
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* ________
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*/
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int topBevel, /* Non-zero means this bevel forms the top
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* side of the object; 0 means it forms the
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* bottom side. */
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int relief) /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of object
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* should appear higher than exterior. */
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{
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TkBorder *borderPtr = (TkBorder *) border;
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Display *display = Tk_Display(tkwin);
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int bottom, halfway, x1, x2, x1Delta, x2Delta;
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TkWinDCState state;
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HDC dc = TkWinGetDrawableDC(display, drawable, &state);
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int topColor, bottomColor;
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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TkpGetShadows(borderPtr, tkwin);
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}
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/*
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* Compute a GC for the top half of the bevel and a GC for the bottom half
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* (they're the same in many cases).
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*/
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switch (relief) {
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case TK_RELIEF_RAISED:
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topColor = (topBevel)
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? borderPtr->lightGC->foreground
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: borderPtr->darkGC->foreground;
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bottomColor = (topBevel)
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? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
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: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
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break;
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case TK_RELIEF_SUNKEN:
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topColor = (topBevel)
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? borderPtr->darkGC->foreground
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: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
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bottomColor = (topBevel)
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? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
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: borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_RIDGE:
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topColor = borderPtr->lightGC->foreground;
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bottomColor = borderPtr->darkGC->foreground;
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break;
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case TK_RELIEF_GROOVE:
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topColor = borderPtr->darkGC->foreground;
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bottomColor = borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_FLAT:
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topColor = bottomColor = borderPtr->bgGC->foreground;
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break;
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case TK_RELIEF_SOLID:
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default:
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topColor = bottomColor = RGB(0,0,0);
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}
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/*
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* Compute various other geometry-related stuff.
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*/
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if (leftIn) {
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x1 = x+1;
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} else {
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x1 = x+height-1;
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}
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x2 = x+width;
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if (rightIn) {
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x2--;
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} else {
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x2 -= height;
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}
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x1Delta = (leftIn) ? 1 : -1;
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x2Delta = (rightIn) ? -1 : 1;
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halfway = y + height/2;
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if (topBevel && (height & 1)) {
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halfway++;
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}
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bottom = y + height;
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/*
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* Draw one line for each y-coordinate covered by the bevel.
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*/
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for ( ; y < bottom; y++) {
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/*
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* In some weird cases (such as large border widths for skinny
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* rectangles) x1 can be >= x2. Don't draw the lines in these cases.
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*/
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if (x1 < x2) {
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TkWinFillRect(dc, x1, y, x2-x1, 1,
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(y < halfway) ? topColor : bottomColor);
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}
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x1 += x1Delta;
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x2 += x2Delta;
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}
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TkWinReleaseDrawableDC(drawable, dc, &state);
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}
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/*
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*----------------------------------------------------------------------
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*
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* TkpGetShadows --
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*
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* This procedure computes the shadow colors for a 3-D border and fills
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* in the corresponding fields of the Border structure. It's called
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* lazily, so that the colors aren't allocated until something is
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* actually drawn with them. That way, if a border is only used for flat
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* backgrounds the shadow colors will never be allocated.
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*
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* Results:
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* None.
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*
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* Side effects:
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* The lightGC and darkGC fields in borderPtr get filled in, if they
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* weren't already.
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*
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*----------------------------------------------------------------------
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*/
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void
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TkpGetShadows(
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TkBorder *borderPtr, /* Information about border. */
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Tk_Window tkwin) /* Window where border will be used for
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* drawing. */
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{
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XColor lightColor, darkColor;
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int tmp1, tmp2;
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int r, g, b;
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XGCValues gcValues;
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if (borderPtr->lightGC != None) {
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return;
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}
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/*
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* Handle the special case of the default system colors.
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*/
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if ((TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_3DFACE)
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|| (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) {
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borderPtr->darkColorPtr = Tk_GetColor(NULL, tkwin,
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Tk_GetUid("SystemButtonShadow"));
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gcValues.foreground = borderPtr->darkColorPtr->pixel;
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borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
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borderPtr->lightColorPtr = Tk_GetColor(NULL, tkwin,
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Tk_GetUid("SystemButtonHighlight"));
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gcValues.foreground = borderPtr->lightColorPtr->pixel;
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borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
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((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColor(NULL, tkwin,
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Tk_GetUid("System3dDarkShadow"));
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((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColor(NULL, tkwin,
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Tk_GetUid("System3dLight"));
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return;
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}
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darkColor.red = 0;
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darkColor.green = 0;
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darkColor.blue = 0;
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((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin,
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&darkColor);
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lightColor = *(borderPtr->bgColorPtr);
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((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin,
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&lightColor);
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/*
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* First, handle the case of a color display with lots of colors. The
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* shadow colors get computed using whichever formula results in the
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* greatest change in color:
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||||
* 1. Lighter shadow is half-way to white, darker shadow is half way to
|
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* dark.
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* 2. Lighter shadow is 40% brighter than background, darker shadow is 40%
|
||||
* darker than background.
|
||||
*/
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if (Tk_Depth(tkwin) >= 6) {
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/*
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* This is a color display with lots of colors. For the dark shadow,
|
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* cut 40% from each of the background color components. But if the
|
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* background is already very dark, make the dark color a little
|
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* lighter than the background by increasing each color component
|
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* 1/4th of the way to MAX_INTENSITY.
|
||||
*
|
||||
* For the light shadow, boost each component by 40% or half-way to
|
||||
* white, whichever is greater (the first approach works better for
|
||||
* unsaturated colors, the second for saturated ones). But if the
|
||||
* background is already very bright, instead choose a slightly darker
|
||||
* color for the light shadow by reducing each color component by 10%.
|
||||
*
|
||||
* Compute the colors using integers, not using lightColor.red etc.:
|
||||
* these are shorts and may have problems with integer overflow.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Compute the dark shadow color
|
||||
*/
|
||||
|
||||
r = (int) borderPtr->bgColorPtr->red;
|
||||
g = (int) borderPtr->bgColorPtr->green;
|
||||
b = (int) borderPtr->bgColorPtr->blue;
|
||||
|
||||
if (r*0.5*r + g*1.0*g + b*0.28*b < MAX_INTENSITY*0.05*MAX_INTENSITY) {
|
||||
darkColor.red = (MAX_INTENSITY + 3*r)/4;
|
||||
darkColor.green = (MAX_INTENSITY + 3*g)/4;
|
||||
darkColor.blue = (MAX_INTENSITY + 3*b)/4;
|
||||
} else {
|
||||
darkColor.red = (60 * r)/100;
|
||||
darkColor.green = (60 * g)/100;
|
||||
darkColor.blue = (60 * b)/100;
|
||||
}
|
||||
|
||||
/*
|
||||
* Allocate the dark shadow color and its GC
|
||||
*/
|
||||
|
||||
borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor);
|
||||
gcValues.foreground = borderPtr->darkColorPtr->pixel;
|
||||
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||||
|
||||
/*
|
||||
* Compute the light shadow color
|
||||
*/
|
||||
|
||||
if (g > MAX_INTENSITY*0.95) {
|
||||
lightColor.red = (90 * r)/100;
|
||||
lightColor.green = (90 * g)/100;
|
||||
lightColor.blue = (90 * b)/100;
|
||||
} else {
|
||||
tmp1 = (14 * r)/10;
|
||||
if (tmp1 > MAX_INTENSITY) {
|
||||
tmp1 = MAX_INTENSITY;
|
||||
}
|
||||
tmp2 = (MAX_INTENSITY + r)/2;
|
||||
lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||||
tmp1 = (14 * g)/10;
|
||||
if (tmp1 > MAX_INTENSITY) {
|
||||
tmp1 = MAX_INTENSITY;
|
||||
}
|
||||
tmp2 = (MAX_INTENSITY + g)/2;
|
||||
lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||||
tmp1 = (14 * b)/10;
|
||||
if (tmp1 > MAX_INTENSITY) {
|
||||
tmp1 = MAX_INTENSITY;
|
||||
}
|
||||
tmp2 = (MAX_INTENSITY + b)/2;
|
||||
lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
|
||||
}
|
||||
|
||||
/*
|
||||
* Allocate the light shadow color and its GC
|
||||
*/
|
||||
|
||||
borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor);
|
||||
gcValues.foreground = borderPtr->lightColorPtr->pixel;
|
||||
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||||
return;
|
||||
}
|
||||
|
||||
if (borderPtr->shadow == None) {
|
||||
borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin,
|
||||
Tk_GetUid("gray50"));
|
||||
if (borderPtr->shadow == None) {
|
||||
Tcl_Panic("TkpGetShadows couldn't allocate bitmap for border");
|
||||
}
|
||||
}
|
||||
if (borderPtr->visual->map_entries > 2) {
|
||||
/*
|
||||
* This isn't a monochrome display, but the colormap either ran out of
|
||||
* entries or didn't have very many to begin with. Generate the light
|
||||
* shadows with a white stipple and the dark shadows with a black
|
||||
* stipple.
|
||||
*/
|
||||
|
||||
gcValues.foreground = borderPtr->bgColorPtr->pixel;
|
||||
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
||||
gcValues.stipple = borderPtr->shadow;
|
||||
gcValues.fill_style = FillOpaqueStippled;
|
||||
borderPtr->darkGC = Tk_GetGC(tkwin,
|
||||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||||
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
|
||||
gcValues.background = borderPtr->bgColorPtr->pixel;
|
||||
borderPtr->lightGC = Tk_GetGC(tkwin,
|
||||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* This is just a measly monochrome display, hardly even worth its
|
||||
* existence on this earth. Make one shadow a 50% stipple and the other
|
||||
* the opposite of the background.
|
||||
*/
|
||||
|
||||
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
|
||||
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
||||
gcValues.stipple = borderPtr->shadow;
|
||||
gcValues.fill_style = FillOpaqueStippled;
|
||||
borderPtr->lightGC = Tk_GetGC(tkwin,
|
||||
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
||||
if (borderPtr->bgColorPtr->pixel
|
||||
== WhitePixelOfScreen(borderPtr->screen)) {
|
||||
gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
|
||||
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||||
} else {
|
||||
borderPtr->darkGC = borderPtr->lightGC;
|
||||
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*----------------------------------------------------------------------
|
||||
*
|
||||
* TkWinGetBorderPixels --
|
||||
*
|
||||
* This routine returns the 5 COLORREFs used to draw a given 3d border.
|
||||
*
|
||||
* Results:
|
||||
* Returns the colors in the specified array.
|
||||
*
|
||||
* Side effects:
|
||||
* May cause the remaining colors to be allocated.
|
||||
*
|
||||
*----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
COLORREF
|
||||
TkWinGetBorderPixels(
|
||||
Tk_Window tkwin,
|
||||
Tk_3DBorder border,
|
||||
int which) /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC,
|
||||
* TK_3D_DARK_GC, TK_3D_LIGHT2, TK_3D_DARK2 */
|
||||
{
|
||||
WinBorder *borderPtr = (WinBorder *) border;
|
||||
|
||||
if (borderPtr->info.lightGC == None) {
|
||||
TkpGetShadows(&borderPtr->info, tkwin);
|
||||
}
|
||||
switch (which) {
|
||||
case TK_3D_FLAT_GC:
|
||||
return borderPtr->info.bgColorPtr->pixel;
|
||||
case TK_3D_LIGHT_GC:
|
||||
if (borderPtr->info.lightColorPtr == NULL) {
|
||||
return WhitePixelOfScreen(borderPtr->info.screen);
|
||||
}
|
||||
return borderPtr->info.lightColorPtr->pixel;
|
||||
case TK_3D_DARK_GC:
|
||||
if (borderPtr->info.darkColorPtr == NULL) {
|
||||
return BlackPixelOfScreen(borderPtr->info.screen);
|
||||
}
|
||||
return borderPtr->info.darkColorPtr->pixel;
|
||||
case TK_3D_LIGHT2:
|
||||
return borderPtr->light2ColorPtr->pixel;
|
||||
case TK_3D_DARK2:
|
||||
return borderPtr->dark2ColorPtr->pixel;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Local Variables:
|
||||
* mode: c
|
||||
* c-basic-offset: 4
|
||||
* fill-column: 78
|
||||
* End:
|
||||
*/
|
||||
Reference in New Issue
Block a user