Merge from libgcj. Merged patches from net. See ChangeLog for details.
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@@ -44,9 +44,13 @@ Libffi has been ported to:
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SunOS 4.1.3 & Solaris 2.x (Sparc v8)
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32- and 64-bit Sparc Linux (Sparc v8 and v9)
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Irix 5.3 & 6.2 (System V/o32 & n32)
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Intel x86 - Linux (System V ABI)
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Intel IA-32 - Linux (System V ABI)
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Intel IA-64 - Linux (System V ABI)
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Alpha - Linux and OSF/1
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@@ -56,14 +60,11 @@ Libffi has been ported to:
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ARM - Linux (System V ABI)
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Libffi has been tested with the egcs 1.0.2 gcc compiler. Chances are
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that other versions will work. Libffi has also been built and tested
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with the SGI compiler tools.
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Libffi has been tested with GCC 2.95 and newer compilers.
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On PowerPC, the tests failed (see the note below).
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You must use GNU make to build libffi. SGI's make will not work.
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Sun's probably won't either.
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You must use GNU make to build libffi.
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If you port libffi to another platform, please let me know! I assume
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that some will be easy (x86 NetBSD), and others will be more difficult
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@@ -477,12 +478,12 @@ libffi was written by Anthony Green <green@cygnus.com>.
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Portions of libffi were derived from Gianni Mariani's free gencall
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library for Silicon Graphics machines.
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The closure mechanism was designed and implemented by Kresten Krab
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Thorup.
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The closure mechanism was designed and implemented on IA-32 by Kresten
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Krab Thorup.
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The Sparc port was derived from code contributed by the fine folks at
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Visible Decisions Inc <http://www.vdi.com>. Further enhancements were
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made by Gordon Irlam at Cygnus Solutions <http://www.cygnus.com>.
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The initial Sparc port was derived from code contributed by the fine
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folks at Visible Decisions Inc. Further enhancements were made by
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Gordon Irlam while at Cygnus Solutions.
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The Alpha port was written by Richard Henderson at Cygnus Solutions.
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@@ -493,6 +494,10 @@ Geoffrey Keating ported libffi to the PowerPC.
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Raffaele Sena ported libffi to the ARM.
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Hans Boehm ported libffi to IA-64.
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Jakub Jelinek ported libffi to 32- and 64-bit Sparc Linux.
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Jesper Skov and Andrew Haley both did more than their fair share of
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stepping through the code and tracking down bugs.
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