Improved network speed display when using clash api without proxy and direct
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@@ -500,8 +500,16 @@ public class StatusBarViewModel : MyReactiveObject
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{
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try
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{
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SpeedProxyDisplay = string.Format(ResUI.SpeedDisplayText, Global.ProxyTag, Utils.HumanFy(update.ProxyUp), Utils.HumanFy(update.ProxyDown));
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SpeedDirectDisplay = string.Format(ResUI.SpeedDisplayText, Global.DirectTag, Utils.HumanFy(update.DirectUp), Utils.HumanFy(update.DirectDown));
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if (_config.IsRunningCore(ECoreType.sing_box))
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{
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SpeedProxyDisplay = string.Format(ResUI.SpeedDisplayText, EInboundProtocol.mixed, Utils.HumanFy(update.ProxyUp), Utils.HumanFy(update.ProxyDown));
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SpeedDirectDisplay = string.Empty;
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}
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else
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{
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SpeedProxyDisplay = string.Format(ResUI.SpeedDisplayText, Global.ProxyTag, Utils.HumanFy(update.ProxyUp), Utils.HumanFy(update.ProxyDown));
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SpeedDirectDisplay = string.Format(ResUI.SpeedDisplayText, Global.DirectTag, Utils.HumanFy(update.DirectUp), Utils.HumanFy(update.DirectDown));
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}
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}
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catch
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{
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